18 years, 3 months ago
Highlights
Community contributions featuredInteresting, the ID3D10Buffer allocation did print an INFO message in the Output window. I guess that implies my D3D code is right (at least legal), so there must be another rea…
18 years, 3 months ago
Is there a trick to getting the Direct3D 10 debug runtime to write debug information to the Visual Studio Output window? Or does the Direct3D 10 debug output just not say much?…
18 years, 3 months ago
18 years, 7 months ago
Here is a problem that's been bothering me for awhile now. I compile/link some GLSL shaders, then use glGetUniformLocationARB to get access to the uniform variables (constants,…
19 years ago
Has anyone else experienced exceptionally slow floating-point performance on Xbox with XNA? I was trying to run some of my physics code on Xbox for the first time, and…
19 years, 5 months ago
Latest Activity
See all in DiscussionsInteresting, the ID3D10Buffer allocation did print an INFO message in the Output window. I guess that implies my D3D code …
18 years, 3 months ago
Is there a trick to getting the Direct3D 10 debug runtime to write debug information to the Visual Studio Output …
18 years, 3 months ago
To get this to work with the basic new/delete keywords, add this after your #includes:#define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)#define new …
18 years, 7 months ago