14 years, 4 months ago
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14 years, 4 months ago
DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH void initD3D(HWND hWnd) { DXGI_SWAP_CHAIN_DESC scd; // create a struct to hold various swap chain information ZeroMemory(&scd, sizeof(…
14 years, 4 months ago
I have a similar question. I want to develope a remake of the game "A Legend of Zelda: A Link to the Past (SNES - Nintendo)" with own graphics (based on the original s…
14 years, 4 months ago
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DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH void initD3D(HWND hWnd) { DXGI_SWAP_CHAIN_DESC scd; // create a struct to hold various swap chain information ZeroMemory(&scd, sizeof(DXGI_SWAP_CHAIN_DESC));
14 years, 4 months ago
I have a similar question. I want to develope a remake of the game "A Legend of Zelda: A Link …
14 years, 4 months ago