14 years, 3 months ago
Highlights
Yes right. Perhaps I should have been more detailed in my question! ;) I'm interested in trade-offs between package frequency and size being made nowadays in production…
14 years, 3 months ago
14 years, 3 months ago
I'm curious as to what are "usual" client/server data volume, throughput rates and tick/update frequencies nowadays. (In realtime multiplayer games.) It would be i…
14 years, 3 months ago
In my 3D logic I'm somewhat annoyed by the inefficiency and (mostly theoretical) risk of inconsistent values in representing 3D directions with 3-valued vectors as I am doin…
14 years, 3 months ago
[color=#333333][font=Georgia, Utopia,]How can a 3D-autopilot be implemented in a space opera game? In other words, how do you compute the optimal trajectory from A to B in a sol…
14 years, 5 months ago
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See all in DiscussionsYes right. Perhaps I should have been more detailed in my question! ;) I'm interested in trade-offs between package frequency …
14 years, 3 months ago
I'm curious as to what are "usual" client/server data volume, throughput rates and tick/update frequencies nowadays. (In realtime multiplayer games.) …
14 years, 3 months ago
Hodgman - all fair points, if you're looking for an optimal representation for a given specific kind of computation.
14 years, 3 months ago