I've looked at Chris heckers columns on rigid body physics and was able to implement a frictionless rigid body simulation,however, now I'm looking to implement dynamic f…
14 years ago
I've looked at Chris heckers columns on rigid body physics and was able to implement a frictionless rigid body simulation,however, now I'm looking to implement dynamic f…
14 years ago
14 years, 4 months ago
The simplest way would be using something like PhysicsFS. Beyond that, it's a significant amount of work writing your own IO serialization/packing library. It's easy to…
14 years, 4 months ago
So i was reading an sph paper(link: http://www.matthiasm...tions/sca03.pdf) and everything was going well untill i reached the equations for the smoothing kernel. --The image of…
14 years, 4 months ago
So i've been trying to make this 2D game engine with opengl and SDL. Right now i've got basic physics down (its kind of like rigid body physics but not quite) ,Particle…
14 years, 4 months ago
I've looked at Chris heckers columns on rigid body physics and was able to implement a frictionless rigid body simulation,however, …
14 years ago
So i was reading an sph paper(link: http://www.matthiasm...tions/sca03.pdf) and everything was going well untill i reached the equations for the …
14 years, 4 months ago
The simplest way would be using something like PhysicsFS. Beyond that, it's a significant amount of work writing your own …
14 years, 4 months ago
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