14 years, 4 months ago
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14 years, 4 months ago
I can think of three different approaches to do this. Well depending on what you need. I'm not 100% clear... glReadBuffer is supposed to let you choose to either read from t…
14 years, 4 months ago
Hi so I've been trying to calculate normals and lighting for randomly generated terrain. Largely the process has been sucessful however I have notice one odd effect. If you…
14 years, 4 months ago
The code I passed should still work for your string sprite since it does not appear that you are adding or removing any vertex data. That's the protion of the code I was was…
14 years, 4 months ago
14 years, 4 months ago
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See all in DiscussionsI can think of three different approaches to do this. Well depending on what you need. I'm not 100% clear... …
14 years, 4 months ago
The code I passed should still work for your string sprite since it does not appear that you are adding …
14 years, 4 months ago
It would be alot easier to use glBufferSubData to update the vbo with new vertex information on resize than to …
14 years, 4 months ago