12 years, 8 months ago
Highlights
12 years, 8 months ago
Can anyone give me some pointer on how to store bone structures and import animation in assimp, directx ?Beyond the assimp manual, see these for descriptions and code: * <a h…
12 years, 8 months ago
&amp;amp;nbsp; ...in the postprocessing pass I try to reconstruct it using this method&amp;amp;nbsp;http://www.geeks3d.com/20091216/geexlab-how-to-visualize-the-depth-bu…
12 years, 8 months ago
12 years, 9 months ago
glutSwapBuffers, on the other hand, is the real, true thing. It actually swaps buffers, so there is really a notion of "frame". It also blocks, but synchronized to the actual ha…
12 years, 9 months ago
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See all in DiscussionsCan anyone give me some pointer on how to store bone structures and import animation in assimp, directx ?Beyond the …
12 years, 8 months ago
&amp;amp;nbsp; ...in the postprocessing pass I try to reconstruct it using this method&amp;amp;nbsp;http://www.geeks3d.com/20091216/geexlab-how-to-visualize-the-depth-buffer-in-glsl/.Re the ge
12 years, 8 months ago
glutSwapBuffers, on the other hand, is the real, true thing. It actually swaps buffers, so there is really a notion …
12 years, 9 months ago