14 years, 4 months ago
Highlights
What you are trying to do and how does your current result look like? What I see is that in your 3 passes you are rendering always the same stuff, unless you are changing some v…
14 years, 4 months ago
14 years, 4 months ago
Multi-texturing can be implemented via blending using a multi-pass technique. The idea is as follows: We draw the geometry once on the first pass with a base texture; we then dr…
14 years, 4 months ago
Ask <Introduction to 3D Game Programming with DirectX9.0c A Shader Approach> The exercise after class answer there can find this book? I hope to get your help, thank you.
14 years, 4 months ago
This is a bit of an outdated technique on modern hardware. Nowadays, you want to minimize the number of state changes and draw calls - the hardware can handle a large amount of…
14 years, 4 months ago
Latest Activity
See all in DiscussionsWhat you are trying to do and how does your current result look like? What I see is that in …
14 years, 4 months ago
This is a bit of an outdated technique on modern hardware. Nowadays, you want to minimize the number of state …
14 years, 4 months ago
Multi-texturing can be implemented via blending using a multi-pass technique. The idea is as follows: We draw the geometry once …
14 years, 4 months ago