8 years ago
Highlights
Hey, thanks for your answer JoeJ! I think I get the basic idea - I agree, there is no need for the indirection texture if you can already manipulate vertex UV coords at load-tim…
8 years ago
Hey guys! In my 3D terrain generator, I calculate simple texture coordinates based on x,z (y being up down) coordinates as if terrain was flat - simple planar projection. That o…
8 years ago
13 years, 5 months ago
Hey there guys! I've been fooling around with shadow mapping for quite some time, I've experimented a lot, implemented pcf, vsm, esm filtering, and got it working well no…
13 years, 5 months ago
13 years, 5 months ago
Latest Activity
See all in DiscussionsHey, thanks for your answer JoeJ! I think I get the basic idea - I agree, there is no need …
8 years ago
Hey guys! In my 3D terrain generator, I calculate simple texture coordinates based on x,z (y being up down) coordinates …
8 years ago
I am still a bit confused I fully understand that sm texel to pixel relationship is never 1:1, but …
13 years, 5 months ago