14 years, 4 months ago
Highlights
Thanks to all. I'll be trying to tackle it with FBO for the time being, as I have some implementation of that which I can modify Thx
14 years, 4 months ago
I'm having trouble using glGetUniformfv(). I'd like to be able to perform a calculation within my Vertex shader, and set the value of a uniform to that result, and then…
14 years, 4 months ago