12 years, 1 month ago
Highlights
12 years, 1 month ago
Another way would be to use subroutines for this behaviour: http://www.lighthouse3d.com/tutorials/glsl-core-tutorial/glsl-core-tutorial-subroutines/
12 years, 1 month ago
Hi everybody, I'm having difficulties trying to prove my idea that the projection area of a surface on a view rendered from a light source correlates to its received total radia…
12 years ago
Hi everyone, currently I'm working on a project that uses a 3D texture as voxel storage. Everything's working fine so far, but I'd love to optimze my memory usage and sin…
12 years, 7 months ago
Hi everybody, just registered here after beeing stuck for hours. I'm fairly new to OpenGL programming, though I wrote some simple programs and shaders before. I'm sure s…
14 years, 4 months ago
Latest Activity
See all in DiscussionsHi everybody, I'm having difficulties trying to prove my idea that the projection area of a surface on a view …
12 years ago
Another way would be to use subroutines for this behaviour: http://www.lighthouse3d.com/tutorials/glsl-core-tutorial/glsl-core-tutorial-subroutines/
12 years, 1 month ago
Not necessarily, as long as you don't run out of texture units (meaning you would have to rebind textures a …
12 years, 1 month ago