13 years, 4 months ago
Highlights
Perhaps something like BoxedApp is what you're looking after? It packs files into the executable and unpacks them in a virtualized environment for your game.exe to use…
13 years, 4 months ago
13 years, 5 months ago
Why hello there! How nice of you to come by. Have a seat. My game is 2D-topdown and made in C++. Zeldaish. Love that game. ANYHO, I am trying to figure out how to make a…
13 years, 7 months ago
Hi there. First thread on GameDev. First I shall say I am somewhat confused about my problem, hence my description might be lacking or difficult to understand. Ill try my best.…
14 years ago
What others have mentioned, you usually don't use SDL_Delay() too regulate framerate. While this is a quick and easy approach to fix a game running to fast, the results will var…
13 years, 5 months ago
Latest Activity
See all in DiscussionsPerhaps something like BoxedApp is what you're looking after? It packs files into the executable and unpacks them in a virtualized environment …
13 years, 4 months ago
What others have mentioned, you usually don't use SDL_Delay() too regulate framerate. While this is a quick and easy approach …
13 years, 5 months ago
Components are objects stored within a class as members, components are not inherited and thus it's not a component based …
13 years, 5 months ago