13 years, 5 months ago
Highlights
Perhaps something like BoxedApp is what you're looking after? It packs files into the executable and unpacks them in a virtualized environment for your game.exe to use…
13 years, 5 months ago
13 years, 5 months ago
Why hello there! How nice of you to come by. Have a seat. My game is 2D-topdown and made in C++. Zeldaish. Love that game. ANYHO, I am trying to figure out how to make a…
13 years, 7 months ago
Hi there. First thread on GameDev. First I shall say I am somewhat confused about my problem, hence my description might be lacking or difficult to understand. Ill try my best.…
14 years, 1 month ago
What others have mentioned, you usually don't use SDL_Delay() too regulate framerate. While this is a quick and easy approach to fix a game running to fast, the results will var…
13 years, 5 months ago
Latest Activity
See all in DiscussionsPerhaps something like BoxedApp is what you're looking after? It packs files into the executable and unpacks them in a virtualized environment …
13 years, 5 months ago
What others have mentioned, you usually don't use SDL_Delay() too regulate framerate. While this is a quick and easy approach …
13 years, 5 months ago
Components are objects stored within a class as members, components are not inherited and thus it's not a component based …
13 years, 5 months ago