12 years, 2 months ago
Highlights
In case you are still interested, a simple method for detecting points in a tessellated sphere is to detect the side of the plane formed by 2 sphere points and the sphere center…
12 years, 2 months ago
Hi, So as part of my development I am trying to generate procedural planets in my game. I really want to use a subdivided icosahedral based sphere and have had a lot of success.…
13 years, 11 months ago