13 years, 11 months ago
Highlights
Mostly In game is object memory pool, or directly allocate and delete by their manager! I think this way will make game more flexible and efficiency.
13 years, 11 months ago
14 years ago
I encounter a question about how to change the size of font [irrlicht-1.7.3], need a function like SetScale(f32 scale), the size of font change over time. I just touch with IrrL…
13 years, 11 months ago
1,For editor gui, Cryengine3 use a charged library that like mfc(c++) and developed by other company.but I have forgotten its name. 2,Unreal and Cryengine are both separate engi…
14 years ago
Latest Activity
I encounter a question about how to change the size of font [irrlicht-1.7.3], need a function like SetScale(f32 scale), the …
13 years, 11 months ago
Mostly In game is object memory pool, or directly allocate and delete by their manager! I think this way will …
13 years, 11 months ago
1,For editor gui, Cryengine3 use a charged library that like mfc(c++) and developed by other company.but I have forgotten its …
14 years ago