12 years, 6 months ago
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Community contributions featuredThanks! It is the same thing in general. It is simply a matter of storing the sockaddr information and updating it for sendto, the SDL_net version. Thanks!
12 years, 6 months ago
12 years, 8 months ago
I'm writing a simple command-line based chat client using C and SDL_net. This page has been useful: http://content.gpwiki.org/SDL:Tutorial:Using_SDL_net#Using_UDP The cod…
12 years, 6 months ago
When I was storing the screen as an SDL_Surface, I could multiply colors to it like so: Uint32 *pixels = (Uint32 *)screen->pixels; unsigned in…
12 years, 8 months ago
I'm unfortunately bringing this topic back from the dead (initially posted here: http://www.gamedev.net/topic/651375-double-screen-resolution/) In favor of using SDL_Blit…
12 years, 9 months ago
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See all in DiscussionsThanks! It is the same thing in general. It is simply a matter of storing the sockaddr information and updating …
12 years, 6 months ago
I'm writing a simple command-line based chat client using C and SDL_net. This page has been useful: http://content.gpwiki.org/SDL:Tutorial:Using_SDL_net#Using_UDP The …
12 years, 6 months ago
Thanks! Hopefully others with this question will come across this post!
12 years, 8 months ago