14 years, 3 months ago
Highlights
To [color="#284b72"]mhagain: Thanks for your analysis! I didn't know "Each GPU register is 4 floats wide". If it is so, then the situation on GPU side should b…
14 years, 3 months ago
14 years, 3 months ago
I'm writing OGL programme in its core-profile style. I was using vec3 as vertex buffers (the input attribute of the shader). Now I wanna change to vec4, because I rewrote th…
14 years, 3 months ago
On the other hand, I also think using vec4 vertex buffers really waste the video memory, since I'm actually not using homogeneous coordinates on cpu-side, the extra componen…
14 years, 3 months ago
Latest Activity
To [color="#284b72"]mhagain: Thanks for your analysis! I didn't know "Each GPU register is 4 floats wide". If it is so, …
14 years, 3 months ago
On the other hand, I also think using vec4 vertex buffers really waste the video memory, since I'm actually not …
14 years, 3 months ago
I'm writing OGL programme in its core-profile style. I was using vec3 as vertex buffers (the input attribute of the …
14 years, 3 months ago