14 years, 3 months ago
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14 years, 3 months ago
You should setup the OIT_StartOffsetBuffer variable on the Effect (using AsUnorderedAccessView() on the variable) and not directly using OMSetRenderTargetsAndUnorderedAccessView…
14 years, 3 months ago
Hi, I would like to export 3D Volumetric data to some "standard" format like VRML, X3D or PDF (which is now capable to handle 3D graphics), but I've noticed, that…
14 years, 3 months ago
Hi, I'm trying to implement Order Independent Transparency in DX11 as described here , but I've got stuck with following problem: It seems that my app is unable to bind…
14 years, 3 months ago
Oh, it's just a bad copy&paste... Of course in the code the call is uncommented like this: ID3D11UnorderedAccessView * apUAVs[1] = { m_pDX_UAV }; // Initialize UAV count…
14 years, 3 months ago
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See all in DiscussionsHi, I would like to export 3D Volumetric data to some "standard" format like VRML, X3D or PDF (which is …
14 years, 3 months ago
You should setup the OIT_StartOffsetBuffer variable on the Effect (using AsUnorderedAccessView() on the variable) and not directly using OMSetRenderTargetsAndUnorderedAccessViews. (Check …
14 years, 3 months ago
Oh, it's just a bad copy&paste... Of course in the code the call is uncommented like this: ID3D11UnorderedAccessView * apUAVs[1] …
14 years, 3 months ago