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Community contributions featuredshouldn't you be passing something like glGetAttribLocation(shaderProgram,"vNormal") to glEnableVertexAttribArray ? Also, see exactly which line allows something to be reโฆ
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Autodesk's FBX SDK: http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7478532 The Open Asset Import Library might be worth looking at . . . http://assimp.soโฆ
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12ย years, 2ย months ago
12ย years, 2ย months ago
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See all in Discussionsshouldn't you be passing something like glGetAttribLocation(shaderProgram,"vNormal") to glEnableVertexAttribArray ? Also, see exactly which line allows something to be โฆ
12ย years, 1ย month ago
Autodesk's FBX SDK: http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7478532 The Open Asset Import Library might be worth looking at . . . http://assimp.sourceforge.net/ โฆ
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recursive hierarchical spatial partitioning
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