Does anyone know what is the minimum model for a nVidia graphics card to support Bindless Textures? I have a nVidia 820m graphics card on my laptop, supports OpenGL 4.5 Core, an…
11 years, 1 month ago
Does anyone know what is the minimum model for a nVidia graphics card to support Bindless Textures? I have a nVidia 820m graphics card on my laptop, supports OpenGL 4.5 Core, an…
11 years, 1 month ago
11 years, 8 months ago
It does sound like a bug. You have to specify the flat qualifier for integral out variables, e.g. flat uint DrawID;, so the compiler should have warned you about that. Wo…
11 years, 8 months ago
11 years, 8 months ago
Hello friends! I have a strange behaviour with my glsl code.. I am trying to pass a simple 'uint' variable between stages (from vertex shader to fragment shader), but it seems l…
11 years, 8 months ago
Hello guys, I have a problem with using glMultiDrawElements; In a typical drawing, I would do something like this: (Pseudo-code) foreach obj in objects { &nb…
12 years, 1 month ago
Does anyone know what is the minimum model for a nVidia graphics card to support Bindless Textures? I have a …
11 years, 1 month ago
It does sound like a bug. You have to specify the flat qualifier for integral out variables, e.g. flat uint …
11 years, 8 months ago
Update! Wow.. It seems like everything works perfectly if I simply use "float" instead of "uint" in interface block. I …
11 years, 8 months ago
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