14 years, 2 months ago
Highlights
I see, it's simple when it's explained like this In fact, I thought the utilisation of D3DTA_ALPHAREPLICATE didn't allow me to use vertex color but rather SRCBLEND=D…
14 years, 2 months ago
14 years, 2 months ago
Hi all, (and sorry if my english is bad). I develop a game in Vb6 with directx8, now I'm stuck on a problem and I don't know if it's correctable. To explain my probl…
14 years, 3 months ago
I don't understand why I used D3DRS_DESTBLEND=D3DBLEND_ONE to rendering the texture and I don't tried D3DRS_SRCBLEND=D3DBLEND_ONE.. It's so obvious now that I look s…
14 years, 2 months ago
14 years, 2 months ago
Latest Activity
See all in DiscussionsI see, it's simple when it's explained like this In fact, I thought the utilisation of D3DTA_ALPHAREPLICATE didn't allow me …
14 years, 2 months ago
I don't understand why I used D3DRS_DESTBLEND=D3DBLEND_ONE to rendering the texture and I don't tried D3DRS_SRCBLEND=D3DBLEND_ONE.. It's so obvious now …
14 years, 2 months ago
Sure, and finally the problem with blending of two colors isn't resolved. I add a new circles to show the …
14 years, 2 months ago