10 years, 6 months ago
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Community contributions featured10 years, 6 months ago
If you're choosing to use this particular abstraction (renders projected onto impostor geometry), you're probably going to be doing it for 2 main reasons: Z buffering and lighti…
10 years, 6 months ago
Hi there, i am currently creating a small 2d top-down game (just for learning purposes). The map itself is build with Tiled (http://www.mapeditor.org/) - great tool. Now…
10 years, 5 months ago
Hi there, so i am currently investigating a lot of different methods for rendering beautiful isometric environments while still leaving room for dynamic elements (lights…
10 years, 6 months ago
So i am trying to render a small isometric tile-map and just started with a single tile to feel the thing out. But i am running into a problem where if the tile gets jagged edge…
10 years, 6 months ago
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See all in DiscussionsHi there, i am currently creating a small 2d top-down game (just for learning purposes). The map itself is …
10 years, 5 months ago
If you're choosing to use this particular abstraction (renders projected onto impostor geometry), you're probably going to be doing it …
10 years, 6 months ago
Yes, it's mostly for lighting. Cubes typically work well enough for z buffering, unless the shape is concave. They don't …
10 years, 6 months ago