12 years, 6 months ago
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12 years, 6 months ago
12 years, 6 months ago
Got some problems with coming up with how the state replication mechanics should work in a "entity component system"-design. I'm using the C++ port of artemis from vinova. No pr…
12 years, 6 months ago
So I'm stuck, and can't seem to figure out what the "right way" to solve this is. I'm using enet - and the "enet_host_service" which takes care of sending and receiving d…
12 years, 6 months ago
Hi, I'm currently in the process of making a "level generater" or whatever you call it. The whole concept evolves around it so I kinda don't want to have "non-pseudo-rand…
13 years, 5 months ago
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See all in DiscussionsI have just been over this same issue, although my game features a small number of Networked Entities which all …
12 years, 6 months ago
I think you misunderstood. I'm not wondering how to structure my packets or what to put in them. I'm wondering …
12 years, 6 months ago
Other than to beware of concurrent edits (e.g. network thread adding to the queue while the processing thread is removing …
12 years, 6 months ago