13 years, 4 months ago
Highlights
Community contributions featuredOk, thanks! I'm going to look at how some other people do it and ultimately decide on a way to go. But yours sound solid.
13 years, 4 months ago
13 years, 4 months ago
Hi, I've spent the day trying to understand the use of VBO since i want to boost the FPS in my game. However i'm having some trouble understanding the life-scope o…
13 years, 4 months ago
Hi! I took it upon myself to finally start migrating from SDL to OpenGl in my project today. So far I've managed to (in isolated code) translate an SDL_Surface…
13 years, 8 months ago
Hello! I'm currently trying to reduce the memory leak my program is causing and the process has me kind of dumbfounded. I understand that everything you create using &qu…
13 years, 10 months ago
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See all in DiscussionsOk, thanks! I'm going to look at how some other people do it and ultimately decide on a way …
13 years, 4 months ago
Ok, so you are saying: "Store a static VBO in the memory with some coordinates and texture data and then …
13 years, 4 months ago
I might be talking in my sleep since i know very little on the VBO topic. This is my current …
13 years, 4 months ago