14 years, 2 months ago
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You could have a bullet be another collide-able entity, which is fired on a vector depending on the players aim. Then you just script out what happens when bullet entity collide…
14 years, 2 months ago
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14 years, 3 months ago
[quote name='szecs' timestamp='1341738045' post='4956871'] It's hard to see what's going on. -So how is the coordinate system set up? -How do you…
14 years, 3 months ago
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See all in DiscussionsYou could have a bullet be another collide-able entity, which is fired on a vector depending on the players aim. …
14 years, 2 months ago
[quote name='szecs' timestamp='1341738045' post='4956871'] It's hard to see what's going on. -So how is the coordinate system set up? -How …
14 years, 3 months ago
XNA comes with network libraries for XBox Live and for Windows Live Games, both which require a subscription to be …
14 years, 3 months ago