9 years, 4 months ago
Highlights
Good points. Player exploitation is definitely a design challenge. I used the term "dynamic difficulty", but the game doesn't actually adjust the content to suit the play…
9 years, 4 months ago
It looks like a lot of games get easier as the player gets more powerful and the solution is often to just throw bigger threats at them. What if getting more powerful made the g…
9 years, 4 months ago
14 years, 2 months ago
I think it's important that a crafting system is entertaining and interesting after you add a skip or fast forward button for every part of the process. I'm not that fon…
14 years, 2 months ago
Latest Activity
Good points. Player exploitation is definitely a design challenge. I used the term "dynamic difficulty", but the game doesn't …
9 years, 4 months ago
It looks like a lot of games get easier as the player gets more powerful and the solution is often …
9 years, 4 months ago
I think it's important that a crafting system is entertaining and interesting after you add a skip or fast forward …
14 years, 2 months ago