14 years, 3 months ago
Highlights
14 years, 3 months ago
I would just use a Ray and raytest each triangle. Then get the barycentric coordinates of the triangle to calculate the UVs. The you just need to find a way to calculate the siz…
14 years, 3 months ago
Really nice samples! Did anybody find a decent wrapper for shaders/programs in OpenGL? I might consider not using SDL..
14 years, 3 months ago