13 years, 5 months ago
Highlights
o, you did write some code to test JPS and find out is is slower than ASTAR or you just think it is slower? Yes, I wrote a demo to test the two algorithms, refer to the open sou…
13 years, 5 months ago
I tested the Jump point search algorithm(http://harablog.wordpress.com/2011/09/07/jump-point-search/) and the classic AStar, and found that JPS is slow than classic AStar.…
13 years, 6 months ago
http://aigamedev.com/open/article/clearance-based-pathfinding/ Is it possible to handle dynamic obstacle in clearance-based pathfinding? how about the performance?
13 years, 7 months ago
13 years, 11 months ago
I tested steering behavior and RVO for collision avoidance in my rts game, but they are not good for stationary unit avoidance. Is there any good solutions?
13 years, 11 months ago
Latest Activity
See all in Discussionso, you did write some code to test JPS and find out is is slower than ASTAR or you just …
13 years, 5 months ago
I tested the Jump point search algorithm(http://harablog.wordpress.com/2011/09/07/jump-point-search/) and the classic AStar, and found that JPS is slow than classic AStar. …
13 years, 6 months ago
http://aigamedev.com/open/article/clearance-based-pathfinding/ Is it possible to handle dynamic obstacle in clearance-based pathfinding? how about the performance?
13 years, 7 months ago