13 years, 7 months ago
Highlights
o, you did write some code to test JPS and find out is is slower than ASTAR or you just think it is slower? Yes, I wrote a demo to test the two algorithms, refer to the open sou…
13 years, 7 months ago
I tested the Jump point search algorithm(http://harablog.wordpress.com/2011/09/07/jump-point-search/) and the classic AStar, and found that JPS is slow than classic AStar.…
13 years, 7 months ago
http://aigamedev.com/open/article/clearance-based-pathfinding/ Is it possible to handle dynamic obstacle in clearance-based pathfinding? how about the performance?
13 years, 8 months ago
14 years, 1 month ago
I tested steering behavior and RVO for collision avoidance in my rts game, but they are not good for stationary unit avoidance. Is there any good solutions?
14 years, 1 month ago
Latest Activity
See all in Discussionso, you did write some code to test JPS and find out is is slower than ASTAR or you just …
13 years, 7 months ago
I tested the Jump point search algorithm(http://harablog.wordpress.com/2011/09/07/jump-point-search/) and the classic AStar, and found that JPS is slow than classic AStar. …
13 years, 7 months ago
http://aigamedev.com/open/article/clearance-based-pathfinding/ Is it possible to handle dynamic obstacle in clearance-based pathfinding? how about the performance?
13 years, 8 months ago