I am trying to display a 64x64 in opengl. The texture loads but I cant get it to display in a square and on the top left corner of the screen. Heres my code for the GLWidget in…
12 years, 5 months ago
I am trying to display a 64x64 in opengl. The texture loads but I cant get it to display in a square and on the top left corner of the screen. Heres my code for the GLWidget in…
12 years, 5 months ago
12 years, 8 months ago
MapSprite[x] = UsedSprite[n] will always be setting MapSprite[x] to point to UsedSprite[0] or UsedSprite[1]. UsedSprite[0]'s last update was 192,320. UsedSprite[1]'s last update…
12 years, 8 months ago
Hi I have a class call map. #include "Map.h" #include <fstream> #include <ostream> #include <istream> Log spritelog("spritedebug.txt", false); Map::Map()…
12 years, 8 months ago
13 years, 5 months ago
I currently starting to make a mmorpg in c++ using opengl. How could I optimized it to run the best it can on integrated graphics but also take full advantage of top o…
13 years, 5 months ago
I am trying to display a 64x64 in opengl. The texture loads but I cant get it to display in …
12 years, 5 months ago
MapSprite[x] = UsedSprite[n] will always be setting MapSprite[x] to point to UsedSprite[0] or UsedSprite[1]. UsedSprite[0]'s last update was 192,320. UsedSprite[1]'s …
12 years, 8 months ago
Hi I have a class call map. #include "Map.h" #include <fstream> #include <ostream> #include <istream> Log spritelog("spritedebug.txt", false); Map::Map() { …
12 years, 8 months ago
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