13 years, 7 months ago
Highlights
Thanks for the idea but this doesn't seem to work. My first attempt was to use D3D11_BIND_DEPTH_STENCIL on the depth/stencil texture but this gives: D3D11: ER…
13 years, 7 months ago
Hi guys, is there any way in standard D3D11 to write values directly to the stencil buffer, for use in another pass? What I want to do is: Have a screen-space shad…
13 years, 7 months ago
Hey, I have the strangest of problems - I'm trying to run my game on my laptop and nothing is rendering. My setup is: Intel HD Graphics on Toshiba laptop, latest drivers ins…
13 years, 11 months ago
14 years, 2 months ago
Hi, I've implemented dual quaternion skinning and for some reason it just doesn't work. I'm hoping somebody will have ideas on further avenues for trying to fix this…
14 years, 2 months ago
Latest Activity
See all in DiscussionsThanks for the idea but this doesn't seem to work. My first attempt was to use D3D11_BIND_DEPTH_STENCIL on the depth/stencil …
13 years, 7 months ago
Hi guys, is there any way in standard D3D11 to write values directly to the stencil buffer, for use …
13 years, 7 months ago
Hey, I have the strangest of problems - I'm trying to run my game on my laptop and nothing is …
13 years, 11 months ago