Hi I have a procedurally generated tiled landscape, and want to apply 'regional' information to the tiles at runtime; so Forests, Roads - pretty much anything that could be defiโฆ
8ย years, 7ย months ago
Hi I have a procedurally generated tiled landscape, and want to apply 'regional' information to the tiles at runtime; so Forests, Roads - pretty much anything that could be defiโฆ
8ย years, 7ย months ago
9ย years, 8ย months ago
JoeJ, Thanks - thats what I was missing. I control the Tess factor like I do a LOD and increase by doubles. Thanks for the insight. I've put the calc in and I haveโฆ
9ย years, 8ย months ago
9ย years, 10ย months ago
Hi, I have a working tessellation shader but am not getting the results I hoped for. The shader works Ok but the visual effect is problematic. I base my tessellation factโฆ
9ย years, 8ย months ago
Hi, I pass in an array of textures into my shader, with a vertex value ("textureIndex") indicating which texture from the array should be used to paint that particular veโฆ
9ย years, 9ย months ago
Hi I have a procedurally generated tiled landscape, and want to apply 'regional' information to the tiles at runtime; so โฆ
8ย years, 7ย months ago
JoeJ, Thanks - thats what I was missing. I control the Tess factor like I do a LOD and โฆ
9ย years, 8ย months ago
Hi, I have a working tessellation shader but am not getting the results I hoped for. The shader works โฆ
9ย years, 8ย months ago
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