14 years ago
Highlights
I've thought about what you said and coded a bit further(implemented like 99% of the lobby functions) and decided I'l just use the threads from the async methods because…
14 years ago
14 years, 2 months ago
Hi, I'm currently working on a 2D Racing online game. I'm working on this game only because I want to practice my networking skills and for the fun of it, so the game wo…
14 years ago
I think there is another simple option for your problem. You could use ThreadPool class to send the data. ThreadPool.QueueUserWorkItem( s=> (_udpSendSocket.SendTo(buffer, bro…
14 years, 2 months ago
Latest Activity
I've thought about what you said and coded a bit further(implemented like 99% of the lobby functions) and decided I'l …
14 years ago
Hi, I'm currently working on a 2D Racing online game. I'm working on this game only because I want to …
14 years ago
I think there is another simple option for your problem. You could use ThreadPool class to send the data. ThreadPool.QueueUserWorkItem( …
14 years, 2 months ago