11 years ago
Highlights
Community contributions featuredThe std130 layout will pad out the float to a vec4. The buffer won't be the right size for the uniform struct in the shader and the shader will read zero.
11 years ago
11 years, 9 months ago
Not liking the available options of CMake, Scons, or plain old Make, I decided to write my own utility. Stir, best for small/medium projects (I imagine parts don't scale well ye…
12 years ago
For example, let's make position 6 be 0,1,0. The faces would then be: f (0,1,0)/11 5/12 1/9 then later on f 7/15, (0,1,0)/16 ... Two faces can and do touch after all. They…
11 years, 9 months ago
11 years, 9 months ago
Latest Activity
See all in DiscussionsThe std130 layout will pad out the float to a vec4. The buffer won't be the right size for the …
11 years ago
For example, let's make position 6 be 0,1,0. The faces would then be: f (0,1,0)/11 5/12 1/9 then later on …
11 years, 9 months ago
If you need indices for your engine (or just want to always use indexed renders) Sponji has the right info. …
11 years, 9 months ago