We heard you! Following the previous discussion, we've re-written the simulation to use actors running on top of true lightweight threads. No more callbacks! Read about t…
13 years ago
We heard you! Following the previous discussion, we've re-written the simulation to use actors running on top of true lightweight threads. No more callbacks! Read about t…
13 years ago
13 years, 7 months ago
13 years, 7 months ago
In terms of spatial querying, you are competing against technology that most game-devs already have. In terms of parallel processing, many game devs already have solutions, but…
13 years, 7 months ago
Hi.Yesterday I published a new blog post on our company blog: http://blog.paralleluniverse.co/post/44146699200/spaceshipsIt showcases a 10Ks spaceship battle simulation we'…
13 years, 8 months ago
Hi. A new blog post explains the internal workings of Galaxy, an open-source, in-memory data grid for MMO games.
14 years, 3 months ago
We heard you! Following the previous discussion, we've re-written the simulation to use actors running on top of true …
13 years ago
In terms of spatial querying, you are competing against technology that most game-devs already have. In terms of parallel processing, …
13 years, 7 months ago
Better technology only makes a difference where the user experience changes significantly as a result, and the majority of the …
13 years, 7 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more