6 years, 9 months ago
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vinterberg said:Wondering if what you're seeing is a result of viewport scaling?Maybe your viewport is scaled by a few pixels because of wrongly-calculated window size?Edit: a r…
6 years, 9 months ago
6 years, 9 months ago
Hi!I'm rendering an animated 3d skeletal mesh using Direct3D11, but I keep seeing a mysterious artefact when doing so. It seems as though the viewport is sliced into a grid of w…
6 years, 9 months ago
Hi! My name is Philip! I am a software developer with over 2 years of professional experience (not in game development) and maybe 5 years of experience with hobby game developme…
9 years, 2 months ago
6 years, 9 months ago
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See all in Discussionsvinterberg said:Wondering if what you're seeing is a result of viewport scaling?Maybe your viewport is scaled by a few pixels …
6 years, 9 months ago
That's a good point, although besides this there's nothing I do w.r.t. vsync, multisampling, or other effects that would affect …
6 years, 9 months ago
Seems like it, I use the following parameters for creating the swap chain:DXGI_SWAP_CHAIN_DESC SwapChainDesc; SwapChainDesc.BufferDesc.Width
6 years, 9 months ago