14 years, 2 months ago
Highlights
14 years, 2 months ago
Thanks h4tt3n, I'm presume there's no real benefit to one method or another as long as they're implemented well. Physics engines are so fun to build
14 years, 2 months ago
Hello all of gamedev, I've visited this wonderful site countless times, I've finally signed up because I've hit a problem. I'm writing a basic physics engine in…
14 years, 2 months ago
Hello Boov, I've attached a small physics doodle with windows .exe file and source code that implements ball-to-wall and ball-to-ball collision with static and dynamic frict…
14 years, 2 months ago
14 years, 2 months ago
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See all in DiscussionsThanks h4tt3n, I'm presume there's no real benefit to one method or another as long as they're implemented well. Physics …
14 years, 2 months ago
Hello Boov, I've attached a small physics doodle with windows .exe file and source code that implements ball-to-wall and ball-to-ball …
14 years, 2 months ago
I assume for the reflection vector you just treat it like a light reflecting in a mirror. That's not correct. …
14 years, 2 months ago