14 years, 2 months ago
Highlights
Take the previous 3D vector, multiply it by the speed (not velocity) and by time, then add it to the ship’s current 3D vector that represents its position. The position of the s…
14 years, 2 months ago
I'm working on a space game where the player controls a spaceship, and I'm having some difficulty getting the math right. What I'd like is a spaceship starting at th…
14 years, 2 months ago