14 years, 1 month ago
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14 years, 1 month ago
14 years, 1 month ago
http://pastebin.com/9UAD5Vpr I want to create an effect where when my player is hit by an enemy...the screen goes red to indicate the player has taken damage and then after a fe…
14 years, 1 month ago
Winding Order World Space vs. Screen Space Your quad is showing up small because you've got it drawing in the range of -1 to 1 at the origin of your scene. To make it draw o…
14 years, 1 month ago
In the intro screen section of your code you're drawing your quad with a counter-clockwise winding order. When you draw the red quad in your game-play section you're dra…
14 years, 1 month ago
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See all in DiscussionsWinding Order World Space vs. Screen Space Your quad is showing up small because you've got it drawing in the …
14 years, 1 month ago
In the intro screen section of your code you're drawing your quad with a counter-clockwise winding order. When you draw …
14 years, 1 month ago
Thanks for the reply..but no red quad being drawn. [source lang="cpp"]void RenderScene() { // Give OpenGL our camera position glClear(GL_COLOR_BUFFER_BIT …
14 years, 1 month ago