13 years, 11 months ago
Highlights
Community contributions featuredIf you're looking to do games in C# I say just jump in. If you have even a marginal background in C++ (which it seems like you do) you'll have no problem understanding C…
13 years, 11 months ago
13 years, 11 months ago
I'd really like some opinions on the following idea: struct DXBundle { ID3D11Device* device; ID3D11DeviceContext* context; D3D_FEATURE_LEVEL* featureLevel; DXBundle() { UINT…
13 years, 11 months ago
I've seen forms of this around here and there and I don't get it: class Test { public: __stdcall Test() { int x = 0; ++x; } }; int main(int argc, char** argv) { Test t;…
14 years ago
I have a base class for a messaging system (pause, unpause, key state change, pointer state change, etc.) that does not provide "handler" functionality. By this I mean…
14 years ago
Latest Activity
See all in DiscussionsIf you're looking to do games in C# I say just jump in. If you have even a marginal background …
13 years, 11 months ago
I'd really like some opinions on the following idea: struct DXBundle { ID3D11Device* device; ID3D11DeviceContext* context; D3D_FEATURE_LEVEL* featureLevel; DXBundle() { …
13 years, 11 months ago
Then don't. If you have some complex operation to perform on each node's buffer that is generic enough to reside …
13 years, 11 months ago