14 years, 1 month ago
Highlights
So from what I understand, It might not be too bad for up close objects, but the need for more detail never stops growing with distance. So at some distance it would become impo…
14 years, 1 month ago
14 years, 1 month ago
I think that the perfect algorithm for rendering geometry would have a few certain characteristics - -detail on a per-pixel level (naturally because you can't have more than…
14 years, 1 month ago
again I see what you mean here but how is this a problem? If a pixel is made 75% of one information source and 25% another, it would usually just use the 75% You just lose some…
14 years, 1 month ago
14 years, 1 month ago
Latest Activity
See all in DiscussionsSo from what I understand, It might not be too bad for up close objects, but the need for more …
14 years, 1 month ago
again I see what you mean here but how is this a problem? If a pixel is made 75% of …
14 years, 1 month ago
Actually, if you want to produce an image without aliasing, you need to evaluate multiple geometry samples per pixel. e.g. …
14 years, 1 month ago