8 years, 3 months ago
Highlights
Thanks for the replies. @L. Spiro, to address your point of "...this is not an issue. There is nothing here to be fixed."... correct, there's nothing wrong here. I just need a s…
8 years, 3 months ago
8 years, 3 months ago
To explain the title, consider these two captures. The first one is a sphere that is centered at (0, 0, 0) which is the target of the Matrix.CreateLookAt with target being (0, 0…
8 years, 3 months ago
A have a "free form" rotation method that looks like this: Vector3 screenVector = new Vector3(delta.X, -delta.Y, 0.0f); Vector3 rotationVector = Vector3.Cross(Vector3.UnitZ, scr…
8 years, 4 months ago
I have a very simple vertex/pixel shader for rendering a bunch of instances with a very simple lighting model. When testing, I noticed that the instances were becoming dimmer as…
8 years, 10 months ago
Latest Activity
See all in DiscussionsThanks for the replies. @L. Spiro, to address your point of "...this is not an issue. There is nothing here …
8 years, 3 months ago
To explain the title, consider these two captures. The first one is a sphere that is centered at (0, 0, …
8 years, 3 months ago
On 5/24/2018 at 7:15 AM, DekuTree64 said: If I'm understanding the problem correctly, then how about keeping track of the …
8 years, 3 months ago