11 years, 7 months ago
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11 years, 7 months ago
I followed what @Krypt0n said and that solved the problem. Here is my sampler now: D3D11_SAMPLER_DESC samplerDesc; ZeroMemory(&samplerDesc, sizeof(samplerDesc)); samplerDesc…
11 years, 7 months ago
I have a grid terrain with a brick texture tilled over it, but I'm getting some Moiré patterns when moving the camera around: Here is the sampler desc: D3D11_SAMPL…
11 years, 7 months ago
Hello everyone, I'm getting an error when running "Init Direct3D" from Frank Luna's Directx 10 book (CH 4): I just downloaded the code from http://www.d3dcoder…
13 years, 10 months ago
hello everyone, i have a question about the c++ language, so i will start by a example: void do_something(int v[]); why i don't need to specify the vector size in the functi…
14 years, 2 months ago
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See all in DiscussionsI followed what @Krypt0n said and that solved the problem. Here is my sampler now: D3D11_SAMPLER_DESC samplerDesc; ZeroMemory(&samplerDesc, sizeof(samplerDesc)); samplerDesc.Filter …
11 years, 7 months ago
you should setup the whole sampler description (inspecting the documentation) to avoid implicitly set values. e.g. your MaxLod is 0 …
11 years, 7 months ago
I have a grid terrain with a brick texture tilled over it, but I'm getting some Moiré patterns when moving …
11 years, 7 months ago