14 years ago
Highlights
Problem "solved" the pixel amount difference between computers is because i have a fixedtimestep disabled and one of the tested computers monitor refresh rate is 75hz…
14 years ago
14 years ago
Hello, I am developing a game using Visual Studio 2010 and XNA 4.0, after advancing to some extent with the project (a platform based 2d platformer msdn starter kit) I got to te…
14 years ago
Hello, I am developing a 2d platform game with XNA and the starter kit plataformer of msdn. The fact is that I could use the method of physics that brings the starter kit, (thou…
14 years, 1 month ago
Note, the GameTime object stores the elapsed and total time as a TimeSpan: http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.gametime_members.aspx TimeSpan object…
14 years ago
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See all in DiscussionsProblem "solved" the pixel amount difference between computers is because i have a fixedtimestep disabled and one of the tested …
14 years ago
Note, the GameTime object stores the elapsed and total time as a TimeSpan: http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.gametime_members.aspx TimeSpan object store the units broken
14 years ago
Hello, I am developing a game using Visual Studio 2010 and XNA 4.0, after advancing to some extent with the …
14 years ago