Is there anyway I can make OpenGL ES 2.0 to accept coordinates (for Vextex for example) in int meaning the pixels instead of the default float system? Also how can I set the poi…
14 years, 1 month ago
Is there anyway I can make OpenGL ES 2.0 to accept coordinates (for Vextex for example) in int meaning the pixels instead of the default float system? Also how can I set the poi…
14 years, 1 month ago
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