14 years, 1 month ago
Highlights
14 years, 1 month ago
1) Per vertex lighting is computed in vertex (or geometry or tessel) shader, with setting apropriate interpolation that OpenGL will use to get lighting per pixel. 2) Per pixel l…
14 years, 1 month ago
Just render your images, but update other texture for every pixel of those entities. If texture already contain info about drawed pixel of other entity, than update 2nd thexture…
14 years, 1 month ago
14 years, 1 month ago
1) Point to any feature DX3D Compute can perform, OpenGL + OpenCL can not. 2) Point to any feature DX3D11.1 (yes this yet to be released) can perform, OpenGL 4.2 (yes this old o…
14 years, 1 month ago
Latest Activity
1) Per vertex lighting is computed in vertex (or geometry or tessel) shader, with setting apropriate interpolation that OpenGL will …
14 years, 1 month ago
Just render your images, but update other texture for every pixel of those entities. If texture already contain info about …
14 years, 1 month ago
1) Point to any feature DX3D Compute can perform, OpenGL + OpenCL can not. 2) Point to any feature DX3D11.1 …
14 years, 1 month ago