13 years, 8 months ago
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Thanks for help. I try to mix two way together. In each frame, I do things in the following order: IASetInputLayout IASetPrimitiveTopology ID3DX11EffectTechnoque-&g…
13 years, 8 months ago
13 years, 8 months ago
As far as I know, There are two way passing values to variables in HLSL constant buffer. cbuffer cbGeometryRender : register( b0 ) { float4x4 WorldMatrix; float4x4 V…
13 years, 8 months ago
There are some easy algorithms or formulars to simulate fog effect. such as: Linear fog adds a linear amount of fog based on the distance you are viewing the object from:…
13 years, 8 months ago
does anyone know about details of TXAA anti-aliasing or have any articles or papers of it? I've been trying to look for them, but just find some introductions and advertisem…
14 years, 2 months ago
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See all in DiscussionsThanks for help. I try to mix two way together. In each frame, I do things in the following order: …
13 years, 8 months ago
As far as I know, There are two way passing values to variables in HLSL constant buffer. cbuffer cbGeometryRender : …
13 years, 8 months ago
THanks for your help. I have understood what you say. Do you know Tyndall effect? For example, in the forest, …
13 years, 8 months ago