Good day, Currently i am trying to create a mesh converter for an old game but so far it hasn't turned out that well. The actual mesh is fine, but the problem is bones. &…
12 years, 11 months ago
Good day, Currently i am trying to create a mesh converter for an old game but so far it hasn't turned out that well. The actual mesh is fine, but the problem is bones. &…
12 years, 11 months ago
13 years, 6 months ago
If you are using Microsoft visual studio you can force use '__forceinline' keyword, meanwhile 'inline' just gives the compiler a "hint". Inlining a function removes the call/ret…
13 years, 6 months ago
13 years, 9 months ago
My guess is that you are tying to queue up some keys then send them to some application? std::vector<SDLKey> v; v.push_back(SDLK_1); v.push_back(SDLK_2); for(std::v…
13 years, 9 months ago
14 years, 1 month ago
Good day, Currently i am trying to create a mesh converter for an old game but so far it …
12 years, 11 months ago
If you are using Microsoft visual studio you can force use '__forceinline' keyword, meanwhile 'inline' just gives the compiler a …
13 years, 6 months ago
My guess is that you are tying to queue up some keys then send them to some application? std::vector<SDLKey> …
13 years, 9 months ago
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