9 years, 6 months ago
Highlights
Community contributions featured9 years, 6 months ago
9 years, 6 months ago
As part of one of my projects, there is a /chemistry/ simulator. It's not intended to be exact to real-life chemistry, but is still a fair bit more complex than just "A + B = C"…
9 years, 6 months ago
I'm attempting to rework the flow-mechanics of my system to be faster, more accurate, and more efficient. See the image below for an example of what i'm doing. So…
10 years ago
So uhh, I suck at programming, art, etc. And yet im still overly ambitious, whatever. Heres what i want to be working on: The art style of the game is "2d" pixel art, with …
11 years, 7 months ago
Latest Activity
See all in DiscussionsAs part of one of my projects, there is a /chemistry/ simulator. It's not intended to be exact to real-life …
9 years, 6 months ago
The pixel art looks pretty decent, and the animation itself is decent as well. It's much better than *most* all …
9 years, 6 months ago
Exit to main menu after cinematic. Unlock bonus levels / content / challenges. Ithe cinematic and quit-to-menu is a tried-and-true …
9 years, 6 months ago