13 years, 11 months ago
Highlights
I answered a same question from stack overflow. just for your reference The basic rule is, if you develop XAudio2 program on Win 8, use the Windows SDK, otherwise, use DirectX S…
13 years, 11 months ago
14 years ago
I have done a similar task before, if you don't involve the shaders and effects, it's just some API replaces, lib path changes i think. are you project open sources?
14 years ago
14 years, 1 month ago
yes you can animate a sprite and interpolate each frame as an animation, and move using delta time. this link is for c++ but you can get the idea http://www.programme....com/2/t…
14 years, 1 month ago
Latest Activity
I answered a same question from stack overflow. just for your reference The basic rule is, if you develop XAudio2 …
13 years, 11 months ago
I have done a similar task before, if you don't involve the shaders and effects, it's just some API replaces, …
14 years ago
yes you can animate a sprite and interpolate each frame as an animation, and move using delta time. this link …
14 years, 1 month ago