12ย years, 3ย months ago
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Yep, fixed the issue with the indices and it's sticking at pretty close to 5ms even with the dynamic vertex buffer at around 10,000 vertices. Once again, thanks for everyone's hโฆ
12ย years, 3ย months ago
I'm using XNA but I assume the problem is analogous in DX9? So I'm having a huge problem rendering a model that's created dynamically at runtime. It renders fine but it'sโฆ
12ย years, 3ย months ago
Hey guys, simple question. How do you change the multisample count/quality in Xna 4? I've seen plenty of articles talking about it back in xna 3.1 but none for 4. And whaโฆ
12ย years, 6ย months ago
Ok so I have a physics heavy simulation that's being chiefly run in my main level class. I then have various characters that inherit from a general 'unit' class (it's similar toโฆ
12ย years, 9ย months ago
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See all in DiscussionsYep, fixed the issue with the indices and it's sticking at pretty close to 5ms even with the dynamic vertex โฆ
12ย years, 3ย months ago
gchewood, why you are creating such massive vertex buffer? vb=new DynamicVertexBuffer(GraphicsDevice, VertexPositionNormalTexture.VertexDeclaration, vertices.Length*100, BufferUsage.WriteOnly); I thou
12ย years, 3ย months ago
Yeah, I'm gonna run through some tutorials with PIX and see if that can help me. I'm also gonna see โฆ
12ย years, 3ย months ago